Dear Game Design and Gamification Colleagues,
I hope you are doing well. I am writing this email to invite you and your team to contribute to AMCIS 2025 by proposing an exciting track on the broad theme under the category of Game Design and Research for Business and Society. Your expertise would surely be a great addition to the conference.
Additionally, we are happy to discuss and support your research on Gamification, Game Design and related areas that align with our Special Interest Group.
The Americas Conference on Information Systems 2025 (AMCIS 2025) will be held on August 14-16, 2025 in Montreal, Quebec (Canada). We call for mini-tracks for the SIG
Game Design and Research for Business and Society (SIG GAME)
Track Description:
The track aims to attract research papers that use games (be it tabletop games or video games, or any other form of game systems) as a literature, methodology, process, or solution for business problems that stem from data and information and have implications in any discipline. As businesses move towards the new reality of metaverse and contemporary businesses gradually adopt and adapt to gaming as an alternate medium of revenue and engagement, the track also invites researchers to investigate how games and investments are helping firms grow and expand their business. While serious aspects of games in businesses are one aspect, the track also welcomes submissions that help and support contributions to human psychology, emotions, and behavior. Games and/or game-based interventions have been studied in the context of behavioral studies, which now gets complex with generation alpha taking center stage, who are fascinated with the idea of alternate reality and metaverse. The track welcomes submissions that link games' psychology and behavioral connections with users. Lastly, the track also invites submissions discussing the flux between game designers/gaming organizations/game developers, and their business models that must balance ethics, morality, fun, learning, entertainment, and emotions. From a designer's and developer's viewpoint, a significant gap exists between what is designed and what is perceived when using gamified offerings for businesses and society. The submissions would also help understand how games and game-based solutions can help society solve the grand challenges and societal reforms.
The AMCIS 2025 track descriptions are here:
https://amcis2025.aisconferences.org/submissions/track-descriptions/
Mini-track Chair Responsibilities:
Mini-track chairs will be responsible for
a) promoting their mini-track to generate manuscript submissions to AMCIS 2025;
b) soliciting and assigning reviewers for manuscripts submitted to the mini-track; and
c) making recommendations to track chairs about each manuscript submitted to the
mini-track.
Each of these important dates and activities are identified on
the AMCIS 2025 website:
https://amcis2025.aisconferences.org/submissions/call-for-papers/
Important Dates:
September 24, 2024: PCS opens for Mini-track submissions for AMCIS 2025
October 18, 2024: Mini-track submissions are due
Submission Process:
To submit a mini-track proposal via PCS, you will need to include the
following information:
a) mini-track chairs (names, emails, affiliation);
b) mini-track title;
c) short description of mini-track for the AMCIS 2025 website (up to 150 words);
d) a call for papers for your mini-track.
To access the system, just browse to the following URL:
https://new.precisionconference.com/user/login
Sign in and then enter the following to get started:
Society: AIS
Conference: AMCIS 2025
Track: AMCIS 2025 Mini-track Submissions
Please mention the mini-track submission is for: SIGGAME Track
Then click "GO" and fill out the form.
Please do get in touch with us if you have any questions.
Best Regards,
Connie Barber, University of Arkansas at Little Rock, csbarber@ualr.edu (Vice President SIG GAME, AIS)
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Abhishek Behl
Keele Business School, Keele University, UK
Gurgaon
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